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Corey Taylor

Hello my name is Corey Taylor and I am an aspiring Composer/Sound Programmer. Ever since I was very young I had a keen interest in video games, particularly their sound. I loved the way composers could make me gel into an environment with their music and the way sound designers could make me feel the force of a gunshot. This interest has lead me to where I am today, with the goal of being a versatile master of everything related to game audio. I'm looking to work specifically on anything that draws me out of my comfort zone be it as a sound programmer or a composer. If you'd like to get in touch about work, don't hesitate to contact me, I'm always keen for a chat.

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WHAT I'M WORKING ON...

MY LATEST PROJECTS

Don't Touch the Branches was created in 2014 by Dinger Apps. I worked on Marketing and Quality Assurance on this project. It was the first commercial game I worked on. I used mainly Social Media (Twitter, Facebook, Kickstarter) to advertise and promote the project. I had a public testing day in which I invited 100 people to play and review the quality of the game. I organised their feedback and it was used by the developers to improve the quality of the game. 

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Catalyst was created in 2012 as a University final assesment piece. I was the Lead Designer and Lead Programmer on this project. I used Game Maker along with its native scripting language(GML) to program the entire game including movement, enemy AI, menus, sound and all other interactions within the game world. It came 4th overall on the showcase night, just falling short of the 3rd place award. 

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